When Derek Yu released Spelunky for free in 2008, his roguelike inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation Four years later, Spelunky s HD remake went on to become PC Gamer s Game of
In 2009, game designer and author Jane McGonigal suffered a severe concussion that wouldn t heal Unable to think clearly, or work, or even get out of bed, she became anxious and depressed, even suicidal a common symptom for concussion sufferers But rather than let herself sink further, she decided
The power of creation is at your fingertips Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses Fortunes are decided Kingdoms are lost Entire worlds are created This book will teach you to bring your fictional
How filling life with play whether soccer or lawn mowing, counting sheep or tossing Angry Birds forges a new path for creativity and joy in our impatient age Life is boring filled with meetings and traffic, errands and emails Nothing we d ever call fun But what if we ve gotten fun wrong In Play
The new era of Gamification and Human Focused Design optimizes for motivation and engagement over traditional Function Focused Design Within the industry, studies on game mechanics and behavioral psychology have become proliferate However, few people understand how to merge the two fields into
An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games This is a renaissance moment for video games in the variety of genres they represent, and the range of emotional territory they cover.
Video games have long been seen as the exclusive territory of young, heterosexual white males In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play.
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances In the 1987 Nintendo Entertainment System videogame Zelda II The Adventure of Link, a character famously declared I AM ERROR.
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion More and people believe that can happen with the aid of video games Greg Toppo s The Game Believes in You presents the story of a small group of
Writing for the multibillion dollar video game industry is unlike writing for any other medium Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it Aimed
Learn how to create compelling game storylines.Four experiencednarrative designers from different genres of game developmenthave banded together tocreate this all inclusive guide on what it s like to work as a writer and narrative designer in the videogame industry From concept to final testing,
Beginner s Guide to Digital Painting Characters is a comprehensive guide for artists wishing to create convincing and detailed characters It features established artists such as Charlie Bowater concept artist at Atomhawk and Derek Stenning freelance concept artist and illustrator, with clients